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I see there are several other companies out there creating supplements, usually with a particular focus, such as Golden Goblin (lot of Invictus stuff), Cubiclue 7 did Cthulhu Britannica and World War Cthulhu, etc. A notable one was Pagan Publishing, which created the Delta Green game, set in modern times with a shadowy government agency fighting against the mythos called Delta Green. When I got involved, Chaosium allowed a few companies to create authorized game scenarios, several of which I got from folks like Games Workshop, Grenadier, and a group called “Theater of the Mind Enterprises”. What I find interesting is the large number of licensing that existed in the early years. This is due to the game having the concept of “sanity points,” which can be lost during the course of the game until the character goes insane. So a common theme in the game is that the player characters don’t always survive a scenario, much less a multi-scenario campaign. They could be scholars, private eyes, criminals, war vets, or the like. This is similar to what you read in many of Lovecraft’s stories where an ordinary person is looking into some matter (maybe researching strange happenings, or finding out more about their family, etc.) and are pulled into the mystery, often not surviving the encounter. In a basic game, usually referred to as a “scenario,” you play an investigator looking into the mysteries of the mythos. I hope to do posting on these at some point. Others focused on the works of Lin Carter, Ramsey Campbell, Robert E. (they’ve since been superceded by the recent Hippocampus Press collections). I was thrilled to get their three-volume set of Arthur Machen works, as nothing else was out there. Many of them at first where themed on certain authors and works, and brought back into print works that where hard to find at the time. So even if you weren’t interested in role-playing, if you were a Lovecraftian fan, these would be of interest.Īnother thing I thought was neat was when Chaosium started a line of fiction collections in the ’80s. Some of the additional items they had were the Petersen Field Guides, which have been brought back to a degree. Even if some were just things you photocopied and cut up, it added a level of verisimilitude to the games. One element that I really like was the handouts or props that were created for the games, especially those that came in the boxed sets. These books can have from 1 to 6 scenarios, and some are also aimed at beginners. There are books with scenarios or campaigns (linked scenarios), some of which are settings-based. And supplements provide information on setting the game in other cities (London, Paris, Cairo, etc.) or countries/continents (Australia, Antarctica, etc). While the basic game is based in the 1920s, they have provided works that provide additional rules and information for adventures in other periods, or settings, such as the Dark Ages, 1880s England ( Gaslight), the old West ( Down Darker Trails), the time of Rome ( Invictus), a pulp setting ( Pulp), or modern times ( Cthulhu Now). Some of their notable works is the massive Masks of Nyarlathotep campaign, which first came out 1984. They have a lot of supplements, even making available, at least through PDF, older materials tied to previous editions. They currently are on their 7th edition, which came out in 2014. Designed by Sandy Petersen, Chaosium has had its ups and downs over the years. Published by Chaosium, it’s based on their Basic Role-Playing (BRP) system, like their other games.
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While there are several now, the first and best-known is Call of Cthulhu, which I obtained shortly after its release in 1981 and played several times in the ’80s.
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One area I have avoided was those based on the works of H.P. I have posted on other role-playing games based on pulp themes, usually pulp heroes, adventures, private eyes, etc.